Sooper Dooper Tools, LLC

Tutorial 1: Create Your First GIF

10 easy steps

"Choosy programmers choose GIF"
- steve wilhite, creator of graphics interchangeable format


Tutorial for: new users, interface basics
Tutorial Time: 5 minutes
Difficulty: * / *****
Output: 1 GIF

STEP 0: First Encounter

If you haven't already: download and launch loopscicle

On first startup you will be prompted to set
language and automatic-update preferences.


After saving your preferences you will see a list of most recent .loop files. If this is your first time opening Loopscicle, the list will be empty.

From this page you can check for and download new Loopscicle Updates, open files on disk, start a new project or go back and edit preferences.

When you're ready, click start new project.

STEP 1: A New Project

Give your new project a name and set initial properties.

Click create & start new project.
A descriptive overview of Loopscicle's main window.
STEP 2: Adding Source

To get started lets add source files to the project. source files are represented by a small thumbnail or a folder of thumbnails and make up the source material used to create animation tracks for display.

Loopscicle is a non-destructive editor,
all source files are kept in read-only state

adding source:

(i) Drag source file(s) / folder into the source window.


(ii) Click add to project and from the dropdown menu choose any source you'd like to add.

(iii) Search existing GIFs or STICKERS available on using the search field.


(iv) Create source files with built in tools like screen recording (that's how we made these gifs), webcam capture or use the plugin based image generator to create rich text, meme-text, shapes, gradients, vignettes, pixel-to-ascii, noise and more.

STEP 3: Making Tracks

Drag the thumbnail(s) or folder from the source window onto the timeline or work area to create a track with the selected source.

If this is the first track in the scene you will be prompted to choose to match output render size and frame rate with the new track

tracks are represented in the scene timeline control as a horizontal bar of individual frames.

You can add as many tracks as you like to the scene timeline. Arrange them in order for depth and on-screen appearance.

The X-axis of the track is shown to represent when the track is active and drawn on-screen.

The Y-axis determines draw order.

Tracks can be moved or stretched to control timing.

Tracks can be split or combined into new Tracks.

Frames can be moved, added to or removed from Tracks.
STEP 4: Playback

Click the play button


press spacebar to start / stop playback.

STEP 5: (optional)

Try moving a track along the scene timeline.

Click >|< to match the scene timeline to the track.

STEP 6: (optional) Changing your Palette

Under the palette control you have the option of changing the scene palette. Adjust transparency, dithering, number of colors, load a palette from an existing image or find the best adaptive colors. With color specific remap, ignore and add.

STEP 7: Time to Export

Click the export now! button


hit F5 to bring up the export dialog

STEP 8: The Export Dialog

Choose the filetype you'd like to output
[gif, webm, avi, stills]

Each filetype has unique export settings. Settings will often determine quality and filesize of the output.

Click continue

Choose your output method
[watermarked / unmarked]

To export unmarked files you must purchase a duration-based license available for purchase in-app. This purchase allows indefinite exportings of all file types and for all Loopscicle projects for the duration of the subscription.

watermarked exporting is always FREE to use.

Select a path for output - Click save as & export

STEP 9: Exporting

Watch as the GIF is made...

STEP 10: The Big Finish

View your GIF!


Share your GIF online with Loopscicle's built-in sharing service or upload directly to or